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API > API/Plugins > API/Plugins/ICVFXTesting > API/Plugins/ICVFXTesting/UICVFXTestControllerBase
- UGauntletTestController::OnStateChange()
- UICVFXTestControllerBase::OnStateChange()
References
| Module | ICVFXTesting |
| Header | /Engine/Plugins/VirtualProduction/ICVFXTesting/Source/ICVFXTesting/Public/ICVFXTestControllerBase.h |
| Include | #include "ICVFXTestControllerBase.h" |
| Source | /Engine/Plugins/VirtualProduction/ICVFXTesting/Source/ICVFXTesting/Private/ICVFXTestControllerBase.cpp |
virtual void OnStateChange
(
FName OldState,
FName NewState
)
Remarks
Called when a state change is applied to the module. States are game-driven. GetCurrentState() == OldState until this function returns