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API > API/Plugins > API/Plugins/Hotfix > API/Plugins/Hotfix/UUpdateManager
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
|
Start an patch and hotfix check | UpdateManager.h | |
|
UpdateManager.h | ||
|
Internal call for StartCheck | UpdateManager.h |
UE_DEPRECATED_FORGAME(5., "UUpdateManager::StartCheck is, please use StartUpdateCheck instead.")
Description
Start an patch and hotfix check
| Name | UE_DEPRECATED_FORGAME |
| Type | function |
| Header File | /Engine/Plugins/Online/OnlineFramework/Source/Hotfix/Public/UpdateManager.h |
| Include Path | #include "UpdateManager.h" |
UE_DEPRECATED_FORGAME
(
5. 1,
"UUpdateManager::StartCheck is deprecated,
please use StartUpdateCheck instead."
)
Parameters
| Name | Remarks |
|---|---|
| bInCheckHotfixOnly | check for the availability of a hotfix only (does not apply) |
UE_DEPRECATED_FORGAME(4., "UUpdateManager::EnvironmentWantsPatchCheck is, please override FPatchCheck::EnvironmentWantsPatchCheck instead.")
| Name | UE_DEPRECATED_FORGAME |
| Type | function |
| Header File | /Engine/Plugins/Online/OnlineFramework/Source/Hotfix/Public/UpdateManager.h |
| Include Path | #include "UpdateManager.h" |
UE_DEPRECATED_FORGAME
(
4. 25,
"UUpdateManager::EnvironmentWantsPatchCheck is deprecated,
please override FPatchCheck::EnvironmentWantsPatchCheck instead."
) const
true if the backend environment requires update checks
UE_DEPRECATED_FORGAME(5., "UUpdateManager::StartCheckInternal is, please override StartCheckUpdateInternal instead.")
Description
Internal call for StartCheck
| Name | UE_DEPRECATED_FORGAME |
| Type | function |
| Header File | /Engine/Plugins/Online/OnlineFramework/Source/Hotfix/Public/UpdateManager.h |
| Include Path | #include "UpdateManager.h" |
UE_DEPRECATED_FORGAME
(
5. 1,
"UUpdateManager::StartCheckInternal is deprecated,
please override StartCheckUpdateInternal instead."
)
whether or not the check started, returned a cached value, or did nothing (already in progress)