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Unreal Engine C++ API Reference > Plugins > Hotfix > UOnlineHotfixManager
References
Module | Hotfix |
Header | /Engine/Plugins/Online/OnlineFramework/Source/Hotfix/Public/OnlineHotfixManager.h |
Include | #include "OnlineHotfixManager.h" |
Source | /Engine/Plugins/Online/OnlineFramework/Source/Hotfix/Private/OnlineHotfixManager.cpp |
void HotfixRowUpdate
&40;
UObject &42; Asset,
const FString & AssetPath,
const FString & RowName,
const FString & ColumnName,
const FString & NewValue,
TArray< FString > & ProblemStrings,
TSet< class UDataTable &42; > &42; ChangedTables
&41;
Remarks
Used in PatchAssetsFromIniFiles to hotfix only a row in a table. If ChangedTables is not null then HandleDataTableChanged will not be called and the caller should call it on the data tables in ChangedTables when they're ready to