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Possible outcomes at the end of an update check
| Name | EUpdateCompletionStatus |
| Type | enum |
| Header File | /Engine/Plugins/Online/OnlineFramework/Source/Hotfix/Public/UpdateManager.h |
| Include Path | #include "UpdateManager.h" |
Syntax
enum EUpdateCompletionStatus
{
UpdateUnknown,
UpdateSuccess,
UpdateSuccess_NoChange,
UpdateSuccess_NeedsReload,
UpdateSuccess_NeedsRelaunch,
UpdateSuccess_NeedsPatch,
UpdateFailure_PatchCheck,
UpdateFailure_HotfixCheck,
UpdateFailure_NotLoggedIn,
}
Values
| Name | Remarks |
|---|---|
| UpdateUnknown | Unknown update completion |
| UpdateSuccess | Update completed successfully, some changes applied |
| UpdateSuccess_NoChange | Update completed successfully, no changed needed |
| UpdateSuccess_NeedsReload | Update completed successfully, need to reload the map |
| UpdateSuccess_NeedsRelaunch | Update completed successfully, need to relaunch the game |
| UpdateSuccess_NeedsPatch | Update completed successfully, a patch must be download to continue |
| UpdateFailure_PatchCheck | Update failed in the patch check |
| UpdateFailure_HotfixCheck | Update failed in the hotfix check |
| UpdateFailure_NotLoggedIn | Update failed due to not being logged in |