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API > API/Plugins > API/Plugins/HierarchyTableAnimationRuntime
| Name | UBlendProfileStandalone |
| Type | class |
| Header File | /Engine/Plugins/Experimental/Animation/HierarchyTableAnimation/Source/Runtime/Public/BlendProfileStandalone.h |
| Include Path | #include "BlendProfileStandalone.h" |
Syntax
UCLASS (MinimalAPI, EditInlineNew, BlueprintType)
class UBlendProfileStandalone : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UBlendProfileStandalone
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CachedBlendProfileData | FBlendProfileStandaloneCachedData | The flattened version of the table data for use at runtime instead of, slowly traversing the table tree. | BlendProfileStandalone.h | |
| Skeleton | TObjectPtr< USkeleton > | BlendProfileStandalone.h |
|
|
| Table | TObjectPtr< UHierarchyTable > | BlendProfileStandalone.h | ||
| Type | EBlendProfileStandaloneType | BlendProfileStandalone.h |
|
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CachedEntriesGuid | FGuid | BlendProfileStandalone.h | ||
| SkeletonHierarchyGuid | FGuid | BlendProfileStandalone.h | ||
| SkeletonVirtualBonesHierarchyGuid | FGuid | BlendProfileStandalone.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TObjectPtr< USkeleton > GetSkeleton() |
BlendProfileStandalone.h | ||
bool IsCachedDataStale() |
BlendProfileStandalone.h | ||
void UpdateCachedData() |
BlendProfileStandalone.h | ||
void UpdateHierarchy() |
BlendProfileStandalone.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void GetAssetRegistryTags
(
FAssetRegistryTagsContext Context |
BlendProfileStandalone.h | ||
virtual void PostLoad() |
Begin UObject. | BlendProfileStandalone.h | |
virtual void PreSave
(
FObjectPreSaveContext ObjectSaveContext |
BlendProfileStandalone.h |