Navigation
API > API/Plugins > API/Plugins/HarmonixMetasound
| Name | FStepSequenceTable |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/Harmonix/Source/HarmonixMetasound/Public/HarmonixMetasound/DataTypes/MidiStepSequence.h |
| Include Path | #include "HarmonixMetasound/DataTypes/MidiStepSequence.h" |
Syntax
USTRUCT (BlueprintType )
struct FStepSequenceTable
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| HarmonixMetasound/DataTypes/MidiStepSequence.h | |||
FStepSequenceTable
(
const FStepSequenceTable& Other |
HarmonixMetasound/DataTypes/MidiStepSequence.h | ||
FStepSequenceTable
(
FStepSequenceTable&& Other |
HarmonixMetasound/DataTypes/MidiStepSequence.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FStepSequenceTable() |
HarmonixMetasound/DataTypes/MidiStepSequence.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Notes | TArray< FStepSequenceNote > | HarmonixMetasound/DataTypes/MidiStepSequence.h |
|
|
| Pages | TArray< FStepSequencePage > | HarmonixMetasound/DataTypes/MidiStepSequence.h |
|
|
| StepSkipIndex | int32 | If >0, any step at index X will be skipped if X % N == N - 1. | HarmonixMetasound/DataTypes/MidiStepSequence.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
int32 CalculateAutoPageIndex
(
int32 TotalPagesProgressed, |
HarmonixMetasound/DataTypes/MidiStepSequence.h | ||
int32 CalculateNumValidPages
(
bool bPlayBlankPages |
HarmonixMetasound/DataTypes/MidiStepSequence.h | ||
int32 GetFirstValidPage
(
bool bPlayBlankPages |
HarmonixMetasound/DataTypes/MidiStepSequence.h | ||
bool IsPageBlank
(
int32 PageIdx |
HarmonixMetasound/DataTypes/MidiStepSequence.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FName GetAudioProxyTypeName () |
This struct is going to be the "root" of the data we want to share between the asset's UObject instance and one or more Metasound nodes running on the audio thread. | HarmonixMetasound/DataTypes/MidiStepSequence.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FStepSequenceTable & operator=
(
const FStepSequenceTable& Other |
HarmonixMetasound/DataTypes/MidiStepSequence.h | ||
FStepSequenceTable & operator=
(
FStepSequenceTable&& Other |
HarmonixMetasound/DataTypes/MidiStepSequence.h |