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API > API/Plugins > API/Plugins/HarmonixDsp > API/Plugins/HarmonixDsp/FFirFilter
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void AddData
(
float Input |
Adds a single data point to the FIR filter, starting at the current history index | HarmonixDsp/Effects/FirFilter.h | |
virtual void AddData
(
float* Input, |
Adds the specified input data to the filter's history buffer. | HarmonixDsp/Effects/FirFilter.h |
AddData(float)
Description
Adds a single data point to the FIR filter, starting at the current history index
| Name | AddData |
| Type | function |
| Header File | /Engine/Plugins/Runtime/Harmonix/Source/HarmonixDsp/Public/HarmonixDsp/Effects/FirFilter.h |
| Include Path | #include "HarmonixDsp/Effects/FirFilter.h" |
| Source | /Engine/Plugins/Runtime/Harmonix/Source/HarmonixDsp/Private/HarmonixDsp/Effects/FirFilter.cpp |
virtual void AddData
(
float Input
)
Parameters
| Name | Remarks |
|---|---|
| Input | the input data to add |
AddData(float *, int32)
Description
Adds the specified input data to the filter's history buffer. InCount elements will be added to the buffer, starting at the current history index.
| Name | AddData |
| Type | function |
| Header File | /Engine/Plugins/Runtime/Harmonix/Source/HarmonixDsp/Public/HarmonixDsp/Effects/FirFilter.h |
| Include Path | #include "HarmonixDsp/Effects/FirFilter.h" |
| Source | /Engine/Plugins/Runtime/Harmonix/Source/HarmonixDsp/Private/HarmonixDsp/Effects/FirFilter.cpp |
virtual void AddData
(
float * Input,
int32 InCount
)
Parameters
| Name | Remarks |
|---|---|
| Input | the input data to add |
| InCount | the number of input samples to add |