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API > API/Plugins > API/Plugins/HarmonixDsp > API/Plugins/HarmonixDsp/FFFTAnalyzer
| Name | FState |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/Harmonix/Source/HarmonixDsp/Public/HarmonixDsp/AudioAnalysis/FFTAnalyzer.h |
| Include Path | #include "HarmonixDsp/AudioAnalysis/FFTAnalyzer.h" |
Syntax
struct FState
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BinRanges | TArray< float > | HarmonixDsp/AudioAnalysis/FFTAnalyzer.h | ||
| FFT | TUniquePtr< Audio::IFFTAlgorithm > | HarmonixDsp/AudioAnalysis/FFTAnalyzer.h | ||
| FFTOutput | Audio::AlignedFloatBuffer | HarmonixDsp/AudioAnalysis/FFTAnalyzer.h | ||
| FFTScaling | float | HarmonixDsp/AudioAnalysis/FFTAnalyzer.h | ||
| RawSpectrumOutput | Audio::AlignedFloatBuffer | HarmonixDsp/AudioAnalysis/FFTAnalyzer.h | ||
| RiseTargets | TArray< float > | HarmonixDsp/AudioAnalysis/FFTAnalyzer.h | ||
| SlidingBuffer | TUniquePtr< Audio::TSlidingBuffer< float > > | HarmonixDsp/AudioAnalysis/FFTAnalyzer.h | ||
| Window | TUniquePtr< Audio::FWindow > | HarmonixDsp/AudioAnalysis/FFTAnalyzer.h | ||
| WindowedBuffer | TArray< float > | HarmonixDsp/AudioAnalysis/FFTAnalyzer.h |