Navigation
API > API/Plugins > API/Plugins/HairStrandsMutable
Used as ExtensionData to represent a Groom Asset in a Customizable Object graph
| Name | FGroomPinData |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/HairStrandsMutable/Source/HairStrandsMutable/Public/HairStrandsMutableExtension.h |
| Include Path | #include "HairStrandsMutableExtension.h" |
Syntax
USTRUCT ()
struct FGroomPinData
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AttachmentName | FString | See UGroomComponent::AttachmentName. | HairStrandsMutableExtension.h |
|
| BindingAsset | TObjectPtr< UGroomBindingAsset > | See UGroomComponent::BindingAsset. | HairStrandsMutableExtension.h |
|
| ComponentName | FName | Name of the mesh component this groom will be attached to | HairStrandsMutableExtension.h |
|
| GroomAsset | TObjectPtr< UGroomAsset > | The groom asset to use. See UGroomComponent::GroomAsset. | HairStrandsMutableExtension.h |
|
| GroomCache | TObjectPtr< UGroomCache > | See UGroomComponent::GroomCache. | HairStrandsMutableExtension.h |
|
| OverrideMaterials | TArray< TObjectPtr< class UMaterialInterface > > | See UMeshComponent::OverrideMaterials. | HairStrandsMutableExtension.h |
|
| PhysicsAsset | TObjectPtr< UPhysicsAsset > | See UGroomComponent::PhysicsAsset. | HairStrandsMutableExtension.h |
|