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Unreal Engine C++ API Reference > Plugins > HairStrandsEditor > UGroomBindingFactory
- UFactory::ShouldShowInNewMenu()
- UGroomBindingFactory::ShouldShowInNewMenu()
References
Module | HairStrandsEditor |
Header | /Engine/Plugins/Runtime/HairStrands/Source/HairStrandsEditor/Public/GroomBindingFactory.h |
Include | #include "GroomBindingFactory.h" |
virtual bool ShouldShowInNewMenu&40;&41; const
Remarks
Returns true if this factory should be shown in the New Asset menu (by default calls CanCreateNew).