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Unreal Engine C++ API Reference > Plugins > HairStrandsEditor > UGroomActorFactory
- UActorFactory::AlignObjectToSurfaceNormal()
- UGroomActorFactory::AlignObjectToSurfaceNormal()
References
Module | HairStrandsEditor |
Header | /Engine/Plugins/Runtime/HairStrands/Source/HairStrandsEditor/Public/GroomActorFactory.h |
Include | #include "GroomActorFactory.h" |
Source | /Engine/Plugins/Runtime/HairStrands/Source/HairStrandsEditor/Private/GroomActorFactory.cpp |
virtual FQuat AlignObjectToSurfaceNormal
&40;
const FVector & InSurfaceNormal,
const FQuat & ActorRotation
&41; const
Remarks
Return a quaternion which aligns this actor type to the specified surface normal