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API > API/Plugins > API/Plugins/HairStrandsDataflow
Convert spline skinning data to linear data
| Name | FSplineToLinearSkinWeightsDataflowNode |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/HairStrands/Source/HairStrandsDataflow/Public/BuildGroomSplineSkinningNode.h |
| Include Path | #include "BuildGroomSplineSkinningNode.h" |
Syntax
USTRUCT (Meta=(Experimental, DataflowGroom))
struct FSplineToLinearSkinWeightsDataflowNode : public FDataflowNode
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → FDataflowNode → FSplineToLinearSkinWeightsDataflowNode
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BoneIndicesKey | FCollectionAttributeKey | Bone indices key to be used in other nodes if necessary | BuildGroomSplineSkinningNode.h |
|
| BoneWeightsKey | FCollectionAttributeKey | Bone weights key to be used in other nodes if necessary | BuildGroomSplineSkinningNode.h |
|
| Collection | FManagedArrayCollection | Managed array collection to be used to store datas | BuildGroomSplineSkinningNode.h |
|
| SplineBonesKey | FCollectionAttributeKey | Spline bones key. Used for storing root and end spline bone for each vertex. | BuildGroomSplineSkinningNode.h |
|
| SplineParamKey | FCollectionAttributeKey | Spline skinning parameter key | BuildGroomSplineSkinningNode.h |
|
| VertexSelection | FDataflowVertexSelection | Vertex selection to process vertices subset | BuildGroomSplineSkinningNode.h |
|