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API > API/Plugins > API/Plugins/HairStrandsDataflow
Build spline skinning data from skeletal mesh
| Name | FBuildSplineSkinWeightsDataflowNode |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/HairStrands/Source/HairStrandsDataflow/Public/BuildGroomSplineSkinningNode.h |
| Include Path | #include "BuildGroomSplineSkinningNode.h" |
Syntax
USTRUCT (Meta=(Experimental, DataflowGroom))
struct FBuildSplineSkinWeightsDataflowNode : public FDataflowNode
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → FDataflowNode → FBuildSplineSkinWeightsDataflowNode
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Collection | FManagedArrayCollection | Managed array collection to be used to store datas | BuildGroomSplineSkinningNode.h |
|
| LODIndex | int32 | LOD used to build skinning weights | BuildGroomSplineSkinningNode.h |
|
| RootBones | TArray< FString > | Root bones to be used for spline skinning. | BuildGroomSplineSkinningNode.h |
|
| SamplesPerSegment | int32 | Number of spline samples per bone segment. | BuildGroomSplineSkinningNode.h |
|
| SkeletalMesh | TObjectPtr< USkeletalMesh > | SkeletalMesh used to compute spline skinning weights. Will be stored onto the groom asset | BuildGroomSplineSkinningNode.h |
|
| SplineBonesKey | FCollectionAttributeKey | Spline Bones key containing root and end spline bone. To be used in other nodes if necessary | BuildGroomSplineSkinningNode.h |
|
| SplineParamKey | FCollectionAttributeKey | Spline Skinning Parameter key | BuildGroomSplineSkinningNode.h |
|
| VertexSelection | FDataflowVertexSelection | Vertex selection to focus the geometry transfer spatially | BuildGroomSplineSkinningNode.h |
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