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API > API/Plugins > API/Plugins/HairStrandsDataflow
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Evaluate
(
UE::Dataflow::FContext& Context, |
Build the curves skinning by transferring the indices weights from a skelmesh | BuildGroomSkinningNodes.h | |
virtual void Evaluate
(
UE::Dataflow::FContext& Context, |
Build spline skinning data from skeletal mesh | BuildGroomSplineSkinningNode.h | |
virtual void Evaluate
(
UE::Dataflow::FContext& Context, |
GroomAssetTerminalNode.h |
Evaluate(UE::Dataflow::FContext &, const FDataflowOutput *)
Description
Build the curves skinning by transferring the indices weights from a skelmesh
Convert spline skinning data to linear data
Convert linear skinning data to spline skinning data
| Name | Evaluate |
| Type | function |
| Header File | /Engine/Plugins/Runtime/HairStrands/Source/HairStrandsDataflow/Public/BuildGroomSkinningNodes.h |
| Include Path | #include "BuildGroomSkinningNodes.h" |
virtual void Evaluate
(
UE::Dataflow::FContext & Context,
const FDataflowOutput * Out
) const
Evaluate(UE::Dataflow::FContext &, const FDataflowOutput *)
Description
Build spline skinning data from skeletal mesh
Convert spline skinning data to linear data
Convert linear skinning data to spline skinning data
| Name | Evaluate |
| Type | function |
| Header File | /Engine/Plugins/Runtime/HairStrands/Source/HairStrandsDataflow/Public/BuildGroomSplineSkinningNode.h |
| Include Path | #include "BuildGroomSplineSkinningNode.h" |
virtual void Evaluate
(
UE::Dataflow::FContext & Context,
const FDataflowOutput * Out
) const
Evaluate(UE::Dataflow::FContext &, const FDataflowOutput *)
| Name | Evaluate |
| Type | function |
| Header File | /Engine/Plugins/Runtime/HairStrands/Source/HairStrandsDataflow/Public/GroomAssetTerminalNode.h |
| Include Path | #include "GroomAssetTerminalNode.h" |
virtual void Evaluate
(
UE::Dataflow::FContext & Context,
const FDataflowOutput * Out
) const