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TArray< int32 > |
GroupIndex |
Groom index which should be baked into the textures. |
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int32 |
LODIndex |
LOD of the mesh, on which the texture projection is done |
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EStrandsTexturesMeshType |
MeshType |
Select which mesh should be used for tracing |
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int32 |
Resolution |
Resolution of the output texture maps (tangent, coverage, ...) |
 |
int32 |
SectionIndex |
Section of the mesh, on which the texture projection is done |
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TObjectPtr< USkeletalMesh > |
SkeletalMesh |
Mesh on which the groom strands will be projected on. |
 |
TObjectPtr< UStaticMesh > |
StaticMesh |
Mesh on which the groom strands will be projected on. |
 |
float |
TraceDistance |
Distance from the mesh surface until hair are projected onto the mesh. |
 |
EStrandsTexturesTraceType |
TraceType |
Direction in which the tracing will be done: either from the mesh's surface to the outside, or from the mesh's surface to the inside. |
 |
int32 |
UVChannelIndex |
UV channel to use |