Navigation
API > API/Plugins > API/Plugins/HairStrandsCore > API/Plugins/HairStrandsCore/UGroomCreateBindingOptions
Syntax
UPROPERTY&40;EditAnywhere, BlueprintReadWrite, AdvancedDisplay, Category&61;Conversion&41;
TObjectPtr< USkeletalMesh > SourceSkeletalMesh
Remarks
Skeletal mesh on which the groom has been authored. This is optional, and used only if the hair binding is done a different mesh than the one which it has been authored, i.e., only if the curves roots and the surface geometry don't aligned and need to be wrapped/transformed.