| GroomAsset |
TWeakObjectPtr< UGroomAsset > |
Groom asset |
GroomCreateBindingOptions.h |
|
| GroomBindingType |
EGroomBindingMeshType |
Type of mesh to create groom binding for |
GroomCreateBindingOptions.h |
- EditAnywhere
- BlueprintReadWrite
- Category=BuildSettings
|
| MatchingSection |
int32 |
Section to pick to transfer the position |
GroomCreateBindingOptions.h |
- EditAnywhere
- BlueprintReadWrite
- AdvancedDisplay
- Meta=(ShowOnlyInnerProperties)
- Category=Conversion
|
| NumInterpolationPoints |
int32 |
Number of points used for the rbf interpolation |
GroomCreateBindingOptions.h |
- EditAnywhere
- BlueprintReadWrite
- Meta=(ShowOnlyInnerProperties, ClampMin="0", ClampMax="100")
- Category=HairInterpolation
|
| SourceGeometryCache |
TObjectPtr< UGeometryCache > |
GeometryCache on which the groom has been authored |
GroomCreateBindingOptions.h |
- EditAnywhere
- BlueprintReadWrite
- AdvancedDisplay
- Category=Conversion
|
| SourceSkeletalMesh |
TObjectPtr< USkeletalMesh > |
Skeletal mesh on which the groom has been authored. |
GroomCreateBindingOptions.h |
- EditAnywhere
- BlueprintReadWrite
- AdvancedDisplay
- Category=Conversion
|
| TargetBindingAttribute |
FName |
Optional mesh attribute used to filter triangles to bind groom to |
GroomCreateBindingOptions.h |
- EditAnywhere
- BlueprintReadWrite
- Meta=(ShowOnlyInnerProperties)
- Category=BuildSettings
|
| TargetGeometryCache |
TObjectPtr< UGeometryCache > |
GeometryCache on which the groom is attached to. |
GroomCreateBindingOptions.h |
- EditAnywhere
- BlueprintReadWrite
- Category=BuildSettings
|
| TargetSkeletalMesh |
TObjectPtr< USkeletalMesh > |
Skeletal mesh on which the groom is attached to. |
GroomCreateBindingOptions.h |
- EditAnywhere
- BlueprintReadWrite
- Category=BuildSettings
|