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API > API/Plugins > API/Plugins/HairStrandsCore > API/Plugins/HairStrandsCore/UGroomComponent
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SetGroomAsset
(
UGroomAsset* Asset |
Accessor function for changing Groom asset from blueprint/sequencer | GroomComponent.h |
|
void SetGroomAsset
(
UGroomAsset* Asset, |
GroomComponent.h |
SetGroomAsset(UGroomAsset *)
Description
Accessor function for changing Groom asset from blueprint/sequencer
| Name | SetGroomAsset |
| Type | function |
| Header File | /Engine/Plugins/Runtime/HairStrands/Source/HairStrandsCore/Public/GroomComponent.h |
| Include Path | #include "GroomComponent.h" |
| Source | /Engine/Plugins/Runtime/HairStrands/Source/HairStrandsCore/Private/GroomComponent.cpp |
UFUNCTION (BlueprintCallable, Category="Groom")
void SetGroomAsset
(
UGroomAsset * Asset
)
SetGroomAsset(UGroomAsset , UGroomBindingAsset , const bool)
| Name | SetGroomAsset |
| Type | function |
| Header File | /Engine/Plugins/Runtime/HairStrands/Source/HairStrandsCore/Public/GroomComponent.h |
| Include Path | #include "GroomComponent.h" |
| Source | /Engine/Plugins/Runtime/HairStrands/Source/HairStrandsCore/Private/GroomComponent.cpp |
void SetGroomAsset
(
UGroomAsset * Asset,
UGroomBindingAsset * InBinding,
const bool bUpdateSimulation
)