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API > API/Plugins > API/Plugins/HairStrandsCore > API/Plugins/HairStrandsCore/UGroomComponent
Syntax
UPROPERTY (EditAnywhere, BlueprintReadOnly, Interp, Category="Groom",
Meta=(EditCondition="GroomCache == nullptr"))
TObjectPtr < class UGroomBindingAsset > BindingAsset
Remarks
Optional binding asset for binding a groom onto a skeletal mesh. If the binding asset is not provided the projection is done at runtime, which implies a large GPU cost at startup time.