Navigation
API > API/Plugins > API/Plugins/HairStrandsCore
| Name | UGroomBlueprintLibrary |
| Type | class |
| Header File | /Engine/Plugins/Runtime/HairStrands/Source/HairStrandsCore/Public/GroomBlueprintLibrary.h |
| Include Path | #include "GroomBlueprintLibrary.h" |
Syntax
UCLASS (MinimalAPI, Meta=(ScriptName="GroomLibrary"))
class UGroomBlueprintLibrary : public UBlueprintFunctionLibrary
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UBlueprintFunctionLibrary → UGroomBlueprintLibrary
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static UGroomBindingAsset * CreateNewGeometryCacheGroomBindingAsset
(
UGroomAsset* GroomAsset, |
Create a new groom binding asset within the contents space of the project. | GroomBlueprintLibrary.h |
|
static UGroomBindingAsset * CreateNewGeometryCacheGroomBindingAssetWithPath
(
const FString& DesiredPackagePath, |
Create a new groom binding asset within the contents space of the project. | GroomBlueprintLibrary.h |
|
static UGroomBindingAsset * CreateNewGroomBindingAsset
(
UGroomAsset* InGroomAsset, |
Create a new groom binding asset within the contents space of the project. | GroomBlueprintLibrary.h |
|
static UGroomBindingAsset * CreateNewGroomBindingAssetWithPath
(
const FString& InDesiredPackagePath, |
Create a new groom binding asset within the contents space of the project. | GroomBlueprintLibrary.h |
|
static bool IsHairStrandsSupportedInWorld
(
const UObject* WorldContextObject |
Check for strands support in the world of a given Actor Component | GroomBlueprintLibrary.h |
|