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Unreal Engine C++ API Reference > Plugins > HairStrandsCore > UGroomBindingAsset
- UObject::BeginDestroy()
- UGroomBindingAsset::BeginDestroy()
References
Module | HairStrandsCore |
Header | /Engine/Plugins/Runtime/HairStrands/Source/HairStrandsCore/Public/GroomBindingAsset.h |
Include | #include "GroomBindingAsset.h" |
Source | /Engine/Plugins/Runtime/HairStrands/Source/HairStrandsCore/Private/GroomBindingAsset.cpp |
virtual void BeginDestroy&40;&41;
Remarks
Called before destroying the object. This is called immediately upon deciding to destroy the object, to allow the object to begin an asynchronous cleanup process.