Navigation
API > API/Plugins > API/Plugins/HairStrandsCore > API/Plugins/HairStrandsCore/UGroomAsset
Syntax
UPROPERTY (VisibleAnywhere, BlueprintGetter=GetRiggedSkeletalMesh,
BlueprintSetter=SetRiggedSkeletalMesh, Category="HairInterpolation")
TObjectPtr < USkeletalMesh > RiggedSkeletalMesh
Remarks
Deformed skeletal mesh that will drive the groom deformation/simulation. For creating this skeletal mesh, enable EnableDeformation within the interpolation settings