Navigation
API > API/Plugins > API/Plugins/HairStrandsCore
Proxy to send data to gpu
| Name | FNDIVelocityGridProxy |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/HairStrands/Source/HairStrandsCore/Public/Niagara/NiagaraDataInterfaceVelocityGrid.h |
| Include Path | #include "Niagara/NiagaraDataInterfaceVelocityGrid.h" |
Syntax
struct FNDIVelocityGridProxy : public FNiagaraDataInterfaceProxyRW
Inheritance Hierarchy
- FNiagaraDataInterfaceProxy → FNiagaraDataInterfaceProxyRW → FNDIVelocityGridProxy
Derived Classes
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| SystemInstancesToProxyData | TMap< FNiagaraSystemInstanceID, FNDIVelocityGridData > | List of proxy data for each system instances | Niagara/NiagaraDataInterfaceVelocityGrid.h |
Functions
Public
Overridden from FNiagaraDataInterfaceProxyRW
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void GetDispatchArgs
(
const FNDIGpuComputeDispatchArgsGenContext& Context |
Get the dispatch arguments for this instance. | Niagara/NiagaraDataInterfaceVelocityGrid.h |
Overridden from FNiagaraDataInterfaceProxy
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ConsumePerInstanceDataFromGameThread
(
void* PerInstanceData, |
Get the data that will be passed to render | Niagara/NiagaraDataInterfaceVelocityGrid.h | |
virtual int32 PerInstanceDataPassedToRenderThreadSize() |
Get the size of the data that will be passed to render | Niagara/NiagaraDataInterfaceVelocityGrid.h | |
virtual void PostSimulate
(
const FNDIGpuComputePostSimulateContext& Context |
Called at the end of each simulate tick. | Niagara/NiagaraDataInterfaceVelocityGrid.h | |
virtual void PostStage
(
const FNDIGpuComputePostStageContext& Context |
Launch all post stage functions | Niagara/NiagaraDataInterfaceVelocityGrid.h | |
virtual void PreStage
(
const FNDIGpuComputePreStageContext& Context |
Launch all pre stage functions | Niagara/NiagaraDataInterfaceVelocityGrid.h | |
virtual void ResetData
(
const FNDIGpuComputeResetContext& Context |
Reset the buffers | Niagara/NiagaraDataInterfaceVelocityGrid.h |