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Proxy to send data to gpu
| Name | FNDIHairStrandsProxy |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/HairStrands/Source/HairStrandsCore/Public/Niagara/NiagaraDataInterfaceHairStrands.h |
| Include Path | #include "Niagara/NiagaraDataInterfaceHairStrands.h" |
Syntax
struct FNDIHairStrandsProxy : public FNiagaraDataInterfaceProxy
Inheritance Hierarchy
- FNiagaraDataInterfaceProxy → FNDIHairStrandsProxy
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| SystemInstancesToProxyData | TMap< FNiagaraSystemInstanceID, FNDIHairStrandsData > | List of proxy data for each system instances | Niagara/NiagaraDataInterfaceHairStrands.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void DestroyPerInstanceData
(
const FNiagaraSystemInstanceID& SystemInstance |
Destroy the proxy data if necessary | Niagara/NiagaraDataInterfaceHairStrands.h | |
void InitializePerInstanceData
(
const FNiagaraSystemInstanceID& SystemInstance |
Initialize the Proxy data strands buffer | Niagara/NiagaraDataInterfaceHairStrands.h |
Overridden from FNiagaraDataInterfaceProxy
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ConsumePerInstanceDataFromGameThread
(
void* PerInstanceData, |
Get the data that will be passed to render | Niagara/NiagaraDataInterfaceHairStrands.h | |
virtual int32 PerInstanceDataPassedToRenderThreadSize() |
Get the size of the data that will be passed to render | Niagara/NiagaraDataInterfaceHairStrands.h | |
virtual void PostSimulate
(
const FNDIGpuComputePostSimulateContext& Context |
MGPU buffer copy after simulation | Niagara/NiagaraDataInterfaceHairStrands.h | |
virtual void PreStage
(
const FNDIGpuComputePreStageContext& Context |
Launch all pre stage functions | Niagara/NiagaraDataInterfaceHairStrands.h |