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Unreal Engine C++ API Reference > Plugins > HairStrandsCore > FHairStrandsVertexFactory
References
Module | HairStrandsCore |
Header | /Engine/Plugins/Runtime/HairStrands/Source/HairStrandsCore/Public/HairStrandsVertexFactory.h |
Include | #include "HairStrandsVertexFactory.h" |
Source | /Engine/Plugins/Runtime/HairStrands/Source/HairStrandsCore/Private/HairStrandsVertexFactory.cpp |
static bool ShouldCompilePermutation
&40;
const FVertexFactoryShaderPermutationParameters & Parameters
&41;
Remarks
Should we cache the material's shadertype on this platform with this vertex factory?