Navigation
API > API/Plugins > API/Plugins/HairStrandsCore
Inheritance Hierarchy
- IModuleInterface
- FHairStrandsCore
References
| Module | HairStrandsCore |
| Header | /Engine/Plugins/Runtime/HairStrands/Source/HairStrandsCore/Public/HairStrandsCore.h |
| Include | #include "HairStrandsCore.h" |
Syntax
class FHairStrandsCore : public IModuleInterface
Remarks
Implements the HairStrands module
Functions
| Type | Name | Description | |
|---|---|---|---|
| FHairAssetHelper & | AssetHelper () |
||
| UGroomBindingAsset * | CreateGroomBindingAsset
(
EGroomBindingMeshType BindingType, |
Create binding asset from groom asset and assets of specified groom binding type. | |
| UStaticMesh * | CreateStaticMesh
(
const FString& InPackageName, |
||
| UTexture2D * | CreateTexture
(
const FString& PackgeName, |
||
| void | RegisterAssetHelper
(
const FHairAssetHelper& Helper |
||
| void | ResizeTexture
(
UTexture2D* InTexture, |
||
| void |
Overridden from IModuleInterface
| Type | Name | Description | |
|---|---|---|---|
| void | Called before the module is unloaded, right before the module object is destroyed. | ||
| void | Called right after the module DLL has been loaded and the module object has been created Load dependent modules here, and they will be guaranteed to be available during ShutdownModule. | ||
| bool | Override this to set whether your module is allowed to be unloaded on the fly |
Deprecated Functions
| Type | Name | Description | |
|---|---|---|---|
| UGroomBindingAsset * | CreateGroomBindingAsset
(
UGroomAsset* GroomAsset, |
CreateGroomBindingAsset with SkeletalMesh is deprecated. Use the version with binding type and UObject instead. | |
| UGroomBindingAsset * | CreateGroomBindingAsset
(
const FString& InPackageName, |
CreateGroomBindingAsset with SkeletalMesh is deprecated. Use the version with binding type and UObject instead. | |
| UGroomBindingAsset * | CreateGroomBindingAsset
(
EGroomBindingMeshType BindingType, |
CreateGroomBindingAsset with SkeletalMesh is deprecated. Use the version with binding type and UObject instead. |