| AngularVelocityScale |
float |
The amount of angular velocities sent to the local groom space from the reference bone |
GroomAssetPhysics.h |
- EditAnywhere
- BlueprintReadWrite
- Interp
- Category="SimulationSetup"
- Meta=(ToolTip="The amount of angular velocities sent to the local groom space from the reference bone", EditCondition="bLocalSimulation", UIMin="0", UIMax="1", ClampMin="0", ClampMax="1")
|
| bDebugSimulation |
bool |
Boolean to make the simulation strands visible |
GroomAssetPhysics.h |
- EditAnywhere
- BlueprintReadWrite
- Interp
- Category="SimulationSetup"
- Meta=(ToolTip="Boolean to make the simulation strands visible")
|
| bLocalSimulation |
bool |
Strands simulation is done in local space |
GroomAssetPhysics.h |
- EditAnywhere
- BlueprintReadWrite
- Interp
- Category="SimulationSetup"
- Meta=(ToolTip="Strands simulation is done in local space")
|
| bResetSimulation |
bool |
Reset the simulation in time |
GroomAssetPhysics.h |
- EditAnywhere
- BlueprintReadWrite
- Interp
- Category="SimulationSetup"
- Meta=(ToolTip="Boolean to control if we want to reset trhe simulation at some point in time")
|
| LinearVelocityScale |
float |
The amount of linear velocities sent to the local groom space from the reference bone |
GroomAssetPhysics.h |
- EditAnywhere
- BlueprintReadWrite
- Interp
- Category="SimulationSetup"
- Meta=(ToolTip="The amount of linear velocities sent to the local groom space from the reference bone", EditCondition="bLocalSimulation", UIMin="0", UIMax="1", ClampMin="0", ClampMax="1")
|
| LocalBone |
FString |
Bone used for the simulation local space |
GroomAssetPhysics.h |
- EditAnywhere
- BlueprintReadWrite
- Interp
- Category="SimulationSetup"
- Meta=(ToolTip="Bone used for the simulation local space", EditCondition="bLocalSimulation")
|
| TeleportDistance |
float |
Teleport distance threshold to reset the simulation |
GroomAssetPhysics.h |
- EditAnywhere
- BlueprintReadWrite
- Interp
- Category="SimulationSetup"
- Meta=(ToolTip="Teleport distance threshold to reset the simulation")
|