| bUseHairRaytracingGeometry |
bool |
Enable hair strands geomtry for raytracing |
GroomAssetRendering.h |
- EditAnywhere
- BlueprintReadWrite
- Category="ShadowSettings"
- AdvancedDisplay
|
| bVoxelize |
bool |
Enable stands voxelize for casting shadow and environment occlusion |
GroomAssetRendering.h |
- EditAnywhere
- BlueprintReadWrite
- Category="ShadowSettings"
- AdvancedDisplay
|
| HairRaytracingRadiusScale |
float |
Scale the hair geometry radius for ray tracing effects (e.g. shadow) |
GroomAssetRendering.h |
- EditAnywhere
- BlueprintReadWrite
- Category="ShadowSettings"
- AdvancedDisplay
- Meta=(ClampMin="0.0001", UIMin="0.001", UIMax="10.0", SliderExponent=6)
|
| HairShadowDensity |
float |
Override the hair shadow density factor (unit less). |
GroomAssetRendering.h |
- EditAnywhere
- BlueprintReadWrite
- Category="ShadowSettings"
- AdvancedDisplay
- Meta=(ClampMin="0.0001", UIMin="0.001", UIMax="10.0", SliderExponent=6)
|