Navigation
API > API/Plugins > API/Plugins/HairStrandsCore
| Name | FHairShadowSettings |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/HairStrands/Source/HairStrandsCore/Public/GroomAssetRendering.h |
| Include Path | #include "GroomAssetRendering.h" |
Syntax
USTRUCT (BlueprintType )
struct FHairShadowSettings
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FHairShadowSettings() |
GroomAssetRendering.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bUseHairRaytracingGeometry | bool | Enable hair strands geomtry for raytracing | GroomAssetRendering.h |
|
| bVoxelize | bool | Enable stands voxelize for casting shadow and environment occlusion | GroomAssetRendering.h |
|
| HairRaytracingRadiusScale | float | Scale the hair geometry radius for ray tracing effects (e.g. shadow) | GroomAssetRendering.h |
|
| HairShadowDensity | float | Override the hair shadow density factor (unit less). | GroomAssetRendering.h |
|
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
const FHairShadowSettings& A |
GroomAssetRendering.h |