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Unreal Engine C++ API Reference > Plugins > HairStrandsCore > FHairLODSettings
Syntax
UPROPERTY&40;EditAnywhere, Category&61;"DecimationSettings",
Meta&61;&40;ToolTip&61;"Reduce the number of hair strands in a uniform manner", ClampMin&61;"0", UIMin&61;"0", UIMax&61;"1.0"&41;&41;
float ThicknessScale
Remarks
Scale the hair thickness for compensating the reduction of curves. This thickness scale properties manually increases/decreases the thickness in addition to the automatic increase of thickness applied onto the curve when curve decimation is lower than 1.