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bool |
bScatterSceneLighting |
Light hair with the scene color. |
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bool |
bScatterSceneLighting_Override |
|
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bool |
bSupportVoxelization |
|
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bool |
bSupportVoxelization_Override |
|
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bool |
bUseHairRaytracingGeometry |
Enable hair strands geomtry for raytracing |
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bool |
bUseHairRaytracingGeometry_Override |
|
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bool |
bUseStableRasterization |
Insure the hair does not alias. |
 |
bool |
bUseStableRasterization_Override |
|
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float |
HairLength |
Length of the longest hair strands |
 |
float |
HairLengthScale |
When enabled, Length Scale allow to scale the length of the hair. |
 |
bool |
HairLengthScale_Override |
|
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float |
HairRaytracingRadiusScale |
Scale the hair geometry radius for ray tracing effects (e.g. shadow) |
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bool |
HairRaytracingRadiusScale_Override |
|
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float |
HairRootScale |
Scale the hair width at the root |
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bool |
HairRootScale_Override |
|
 |
float |
HairShadowDensity |
Override the hair shadow density factor (unit less). |
 |
bool |
HairShadowDensity_Override |
|
 |
float |
HairTipScale |
Scale the hair width at the tip |
 |
bool |
HairTipScale_Override |
|
 |
float |
HairWidth |
Hair width (in centimeters) |
 |
bool |
HairWidth_Override |
|
 |
float |
LODBias |
Bias the selected LOD. |