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Unreal Engine C++ API Reference > Plugins > HairStrandsCore > FHairGroupDesc
Syntax
UPROPERTY&40;EditAnywhere, BlueprintReadOnly, Category&61;"Groom",
Meta&61;&40;editcondition&61;"bScatterSceneLighting_Override"&41;&41;
bool bScatterSceneLighting
Remarks
Light hair with the scene color. This is used for vellus/short hair to bring light from the surrounding surface, like skin.