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API > API/Plugins > API/Plugins/HairStrandsCore
Bulk data storage for FHairDescription
| Name | FHairDescriptionBulkData |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/HairStrands/Source/HairStrandsCore/Public/HairDescription.h |
| Include Path | #include "HairDescription.h" |
Syntax
struct FHairDescriptionBulkData
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FHairDescriptionBulkData() |
HairDescription.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bBulkDataUpdated | bool | Whether the bulk data has been written via SaveHairDescription | HairDescription.h | |
| BulkData | UE::Serialization::FEditorBulkData | Internally store bulk data as bytes | HairDescription.h | |
| BulkDataVersion | FHairDescriptionVersion | UE/Custom/Licensee version to propagate to archive when serializing the bulk data | HairDescription.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Empty() |
Empties the bulk data | HairDescription.h | |
FString GetIdString() |
Returns unique ID string for this bulk data | HairDescription.h | |
bool IsEmpty() |
Returns true if there is nothing in the bulk data | HairDescription.h | |
void LoadHairDescription
(
FHairDescription& HairDescription |
Loads the hair description from the bulk data | HairDescription.h | |
void SaveHairDescription
(
FHairDescription& HairDescription |
Stores a new hair description in the bulk data | HairDescription.h | |
| HairDescription.h |