 |
float |
CollisionRadius |
Radius that will be used for the collision detection against the physics asset |
 |
FIntVector |
GridDimension |
Dimension of the grid used to compute the viscosity force |
 |
float |
KineticFriction |
Kinetic friction used for collision against the physics asset |
 |
bool |
ProjectCollision |
Enable ther projection of the collision constraint after the xpbd loop |
 |
FRuntimeFloatCurve |
RadiusScale |
Radius scale along the strand |
 |
bool |
SolveCollision |
Enable the solve of the collision constraint during the xpbd loop |
 |
float |
StaticFriction |
Static friction used for collision against the physics asset |
 |
float |
StrandsViscosity |
Viscosity parameter between 0 and 1 that will be used for self collision |