Navigation API > API/Plugins > API/Plugins/HairStrandsCore Structure describing the LOD settings (Screen size, vertex info, ...) for each clusters. The packed version of this structure corresponds to the GPU data layout (HairStrandsClusterCommon.ush) This uses by the GPU LOD selection. Name FHairClusterInfo Type struct Header File /Engine/Plugins/Runtime/HairStrands/Source/HairStrandsCore/Public/HairStrandsDatas.h Include Path #include "HairStrandsDatas.h" Syntax struct FHairClusterInfo Copy full snippetstruct FHairClusterInfo Constructors Name Remarks Include Path Unreal Specifiers FHairClusterInfo() HairStrandsDatas.h Structs Name Remarks Packed Typedefs Name Type Remarks Include Path BulkType FUintVector4 HairStrandsDatas.h Constants Name Type Remarks Include Path MaxLOD const uint32 HairStrandsDatas.h Variables Public Name Type Remarks Include Path Unreal Specifiers bIsVisible TStaticArray< bool, MaxLOD > HairStrandsDatas.h LODCount uint32 HairStrandsDatas.h RadiusScale TStaticArray< float, MaxLOD > HairStrandsDatas.h ScreenSize TStaticArray< float, MaxLOD > HairStrandsDatas.h Functions Public