Navigation
API > API/Plugins > API/Plugins/HairStrandsCore
Render buffers that will be used for rendering
| Name | FHairCardsRestResource |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/HairStrands/Source/HairStrandsCore/Public/GroomResources.h |
| Include Path | #include "GroomResources.h" |
Syntax
struct FHairCardsRestResource : public FHairCommonResource
Inheritance Hierarchy
- FRenderResource → FHairCommonResource → FHairCardsRestResource
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FHairCardsRestResource
(
const FHairCardsBulkData& InBulkData, |
Build the hair strands resource | GroomResources.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bInvertUV | bool | GroomResources.h | ||
| BulkData | const FHairCardsBulkData & | Reference to the hair strands render data | GroomResources.h | |
| LayoutIndex | uint32 | GroomResources.h | ||
| MaterialsBuffer | FHairCardsVertexBuffer | GroomResources.h | ||
| NormalsBuffer | FHairCardsVertexBuffer | GroomResources.h | ||
| RestIndexBuffer | FHairCardIndexBuffer | GroomResources.h | ||
| RestPositionBuffer | FHairCardsVertexBuffer | Strand hair rest position buffer | GroomResources.h | |
| Samplers | TArray< FSamplerStateRHIRef > | GroomResources.h | ||
| Textures | TArray< FTextureReferenceRHIRef > | GroomResources.h | ||
| UVsBuffer | FHairCardsVertexBuffer | GroomResources.h | ||
| VertexColorsBuffer | FHairCardsVertexBuffer | GroomResources.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
uint32 GetPrimitiveCount() |
GroomResources.h | ||
uint32 GetResourcesSize() |
Return the memory size for GPU resources | GroomResources.h | |
uint32 GetVertexCount() |
GroomResources.h |
Overridden from FHairCommonResource
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void InternalAllocate() |
Init/release buffers | GroomResources.h | |
virtual void InternalRelease() |
GroomResources.h |
Overridden from FRenderResource
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FString GetFriendlyName() |
Get the resource name | GroomResources.h | |
virtual void InitResource
(
FRHICommandListBase& RHICmdList |
GroomResources.h | ||
virtual void ReleaseResource() |
GroomResources.h |