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Unreal Engine C++ API Reference > Plugins > HairStrandsCore
References
Module | HairStrandsCore |
Header | /Engine/Plugins/Runtime/HairStrands/Source/HairStrandsCore/Public/GroomCacheImportOptions.h |
Include | #include "GroomCacheImportOptions.h" |
Syntax
USTRUCT&40;BlueprintType&41;
struct FGroomCacheImportSettings
Variables
Type | Name | Description | |
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bool | bImportGroomAsset | Import or re-import the groom asset from this file |
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bool | bImportGroomCache | Import the animated groom that was detected in this file |
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bool | bOverrideConversionSettings | Set to true to override the groom conversion settings. |
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bool | bSkipEmptyFrames | Skip empty (pre-roll) frames and start importing at the frame which actually contains data |
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FGroomConversionSettings | ConversionSettings | Conversion settings to apply to the groom cache import when override is enabled |
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int32 | FrameEnd | Ending index to stop sampling the animation at |
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int32 | FrameStart | Starting index to start sampling the animation from |
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FSoftObjectPath | GroomAsset | The groom asset the groom cache will be built from (must be compatible) |
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EGroomCacheImportType | ImportType | Groom Cache types to import |