| bImportGroomAsset |
bool |
Import or re-import the groom asset from this file |
GroomCacheImportOptions.h |
- EditAnywhere
- BlueprintReadWrite
- Category=GroomCache
|
| bImportGroomCache |
bool |
Import the animated groom that was detected in this file |
GroomCacheImportOptions.h |
- EditAnywhere
- BlueprintReadWrite
- Category=GroomCache
|
| bOverrideConversionSettings |
bool |
Set to true to override the groom conversion settings. |
GroomCacheImportOptions.h |
- BlueprintReadWrite
- Category=GroomCache
|
| bSkipEmptyFrames |
bool |
Skip empty (pre-roll) frames and start importing at the frame which actually contains data |
GroomCacheImportOptions.h |
- EditAnywhere
- BlueprintReadWrite
- Category=Sampling
- Meta=(DisplayName="Skip Empty Frames at Start of Groom Animation")
|
| ConversionSettings |
FGroomConversionSettings |
Conversion settings to apply to the groom cache import when override is enabled |
GroomCacheImportOptions.h |
- BlueprintReadWrite
- Category=GroomCache
|
| FrameEnd |
int32 |
Ending index to stop sampling the animation at |
GroomCacheImportOptions.h |
- EditAnywhere
- BlueprintReadWrite
- Category=Sampling
|
| FrameStart |
int32 |
Starting index to start sampling the animation from |
GroomCacheImportOptions.h |
- EditAnywhere
- BlueprintReadWrite
- Category=Sampling
|
| GroomAsset |
FSoftObjectPath |
The groom asset the groom cache will be built from (must be compatible) |
GroomCacheImportOptions.h |
- EditAnywhere
- BlueprintReadWrite
- Category=GroomCache
- Meta=(MetaClass="/Script/HairStrandsCore.GroomAsset")
|
| ImportType |
EGroomCacheImportType |
Groom Cache types to import |
GroomCacheImportOptions.h |
- EditAnywhere
- BlueprintReadWrite
- Category=GroomCache
|