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API > API/Plugins > API/Plugins/HairStrandsCore > API/Plugins/HairStrandsCore/FGroomBindingBuilder
| Name | FInput |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/HairStrands/Source/HairStrandsCore/Public/GroomBindingBuilder.h |
| Include Path | #include "GroomBindingBuilder.h" |
Syntax
struct FInput
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FInput () |
GroomBindingBuilder.h | ||
FInput
(
UGroomBindingAsset* BindingAsset, |
GroomBindingBuilder.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bForceUseRunningPlatform | bool | This is needed to work around a known deadlock issue. | GroomBindingBuilder.h | |
| bHasValidTarget | bool | GroomBindingBuilder.h | ||
| BindingType | EGroomBindingMeshType | GroomBindingBuilder.h | ||
| GroomAsset | UGroomAsset * | GroomBindingBuilder.h | ||
| MatchingSection | int32 | GroomBindingBuilder.h | ||
| NumInterpolationPoints | int32 | GroomBindingBuilder.h | ||
| SourceGeometryCache | UGeometryCache * | GroomBindingBuilder.h | ||
| SourceMeshLOD | int32 | These must be initialized to valid LODs. | GroomBindingBuilder.h | |
| SourceSkeletalMesh | USkeletalMesh * | GroomBindingBuilder.h | ||
| TargetBindingAttribute | FName | GroomBindingBuilder.h | ||
| TargetGeometryCache | UGeometryCache * | GroomBindingBuilder.h | ||
| TargetMeshMinLOD | int32 | GroomBindingBuilder.h | ||
| TargetSkeletalMesh | USkeletalMesh * | GroomBindingBuilder.h |