Navigation
API > API/Plugins > API/Plugins/HairStrandsCore
| Name | FGroomBindingBuildContext |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/HairStrands/Source/HairStrandsCore/Public/GroomBindingAsset.h |
| Include Path | #include "GroomBindingAsset.h" |
Syntax
struct FGroomBindingBuildContext
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| GroomBindingAsset.h | |||
| Non-copyable. | GroomBindingAsset.h | ||
| Movable. | GroomBindingAsset.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bReloadResource | bool | GroomBindingAsset.h | ||
| DynamicCompletionDelegate | FOnGroomBindingAssetBuildComplete | GroomBindingAsset.h | ||
| MeshLODReferences | TArray< TRefCountPtr< FSkeletalMeshLODRenderData > > | All mesh LODs needed to build the binding are referenced here to prevent them from being streamed out during the build. | GroomBindingAsset.h | |
| NativeCompletionDelegate | FOnGroomBindingAssetBuildCompleteNative | GroomBindingAsset.h | ||
| SourceMeshLOD | int32 | GroomBindingAsset.h | ||
| TargetMeshMinLOD | int32 | GroomBindingAsset.h |
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FGroomBindingBuildContext & operator=
(
const FGroomBindingBuildContext& |
GroomBindingAsset.h | ||
| GroomBindingAsset.h |