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Any thread implicated in the build must have a valid scope to be granted access to protected properties without causing any stalls.
| Name | FGroomBindingAsyncBuildScope |
| Type | class |
| Header File | /Engine/Plugins/Runtime/HairStrands/Source/HairStrandsCore/Public/GroomBindingAsset.h |
| Include Path | #include "GroomBindingAsset.h" |
Syntax
class FGroomBindingAsyncBuildScope
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FGroomBindingAsyncBuildScope
(
const UGroomBindingAsset* Asset |
GroomBindingAsset.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FGroomBindingAsyncBuildScope() |
GroomBindingAsset.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| Asset | thread_local const UGroomBindingAsset * | Only the thread(s) compiling this asset will have full access to protected properties without causing any stalls. | GroomBindingAsset.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| PreviousScope | const UGroomBindingAsset * | GroomBindingAsset.h |
Functions
Public
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static bool ShouldWaitOnLockedProperties
(
const UGroomBindingAsset* Asset |
GroomBindingAsset.h |