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Unreal Engine C++ API Reference > Plugins > HairStrandsCore
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Module | HairStrandsCore |
Header | /Engine/Plugins/Runtime/HairStrands/Source/HairStrandsCore/Public/HairStrandsMeshProjection.h |
Include | #include "HairStrandsMeshProjection.h" |
Source | /Engine/Plugins/Runtime/HairStrands/Source/HairStrandsCore/Private/HairStrandsMeshProjection.cpp |
void AddHairMeshesRBFInterpolationPass
&40;
FRDGBuilder & GraphBuilder,
FGlobalShaderMap &42; ShaderMap,
const int32 MeshLODIndex,
FHairMeshesRestResource &42; RestResources,
FHairMeshesDeformedResource &42; DeformedResources,
FHairStrandsRestRootResource &42; RestRootResources,
FHairStrandsDeformedRootResource &42; DeformedRootResources
&41;