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An actor that renders a simulated hair
| Name | AGroomActor |
| Type | class |
| Header File | /Engine/Plugins/Runtime/HairStrands/Source/HairStrandsCore/Public/GroomActor.h |
| Include Path | #include "GroomActor.h" |
Syntax
UCLASS (MinimalAPI, HideCategories=(Input, Replication, Mobility),
ShowCategories=("Input|MouseInput", "Input|TouchInput"))
class AGroomActor : public AActor
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → AActor → AGroomActor
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
AGroomActor
(
const FObjectInitializer& ObjectInitializer |
GroomActor.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| GroomComponent | TObjectPtr< class UGroomComponent > | Strand hair component that performs simulation and rendering | GroomActor.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UGroomComponent * GetGroomComponent() |
Returns GroomComponent subobject | GroomActor.h |
Overridden from AActor
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| GroomActor.h |