Navigation
API > API/Plugins > API/Plugins/HairModelingToolset
Standard properties of the Simplify operation
| Name | UGenerateLODMeshesToolProperties |
| Type | class |
| Header File | /Engine/Plugins/Experimental/HairModelingToolset/Source/HairModelingToolset/Public/GenerateLODMeshesTool.h |
| Include Path | #include "GenerateLODMeshesTool.h" |
Syntax
UCLASS ()
class UGenerateLODMeshesToolProperties : public UMeshConstraintProperties
Inheritance Hierarchy
- FWatchablePropertySet → UInteractiveToolPropertySet → UMeshConstraintProperties → UGenerateLODMeshesToolProperties
- UObjectBase → UObjectBaseUtility → UObject → UInteractiveToolPropertySet → UMeshConstraintProperties → UGenerateLODMeshesToolProperties
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UGenerateLODMeshesToolProperties() |
GenerateLODMeshesTool.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bDiscardAttributes | bool | Discard UVs and existing normals, allowing the simplifier to ignore any UV and normal seams. | GenerateLODMeshesTool.h | |
| bReproject | bool | Enable projection back to input mesh | GenerateLODMeshesTool.h | |
| bShowGroupColors | bool | Display colors corresponding to the mesh's polygon groups | GenerateLODMeshesTool.h | |
| bShowWireframe | bool | If true, display wireframe | GenerateLODMeshesTool.h |
|
| LODLevels | TArray< FLODLevelGenerateSettings > | GenerateLODMeshesTool.h |
|
|
| NameIndexBase | int | Output LOD Assets will be numbered starting at this number | GenerateLODMeshesTool.h |
|
| SimplifierType | ESimplifyType | Simplification Scheme | GenerateLODMeshesTool.h | |
| TargetCount | int | Target triangle/vertex count | GenerateLODMeshesTool.h | |
| TargetEdgeLength | float | Target edge length | GenerateLODMeshesTool.h | |
| TargetMode | ESimplifyTargetType | Simplification Target Type | GenerateLODMeshesTool.h | |
| TargetPercentage | int | Target percentage of original triangle count | GenerateLODMeshesTool.h |