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API > API/Plugins > API/Plugins/HairModelingToolset
Simple Mesh Simplifying Tool
| Name | UGenerateLODMeshesTool |
| Type | class |
| Header File | /Engine/Plugins/Experimental/HairModelingToolset/Source/HairModelingToolset/Public/GenerateLODMeshesTool.h |
| Include Path | #include "GenerateLODMeshesTool.h" |
Syntax
UCLASS ()
class UGenerateLODMeshesTool : public USingleSelectionMeshEditingTool
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UInteractiveTool → USingleSelectionTool → USingleSelectionMeshEditingTool → UGenerateLODMeshesTool
Implements Interfaces
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CachedLODLevels | TArray< FLODLevelGenerateSettings > | GenerateLODMeshesTool.h | ||
| OriginalMesh | TSharedPtr< UE::Geometry::FDynamicMesh3, ESPMode::ThreadSafe > | Dynamic Mesh versions precomputed in Setup (rather than recomputed for every simplify op) | GenerateLODMeshesTool.h | |
| OriginalMeshDescription | TSharedPtr< FMeshDescription, ESPMode::ThreadSafe > | GenerateLODMeshesTool.h | ||
| OriginalMeshSpatial | TSharedPtr< UE::Geometry::FDynamicMeshAABBTree3, ESPMode::ThreadSafe > | GenerateLODMeshesTool.h | ||
| PreviewFactories | TArray< TUniquePtr< FGenerateLODOperatorFactory > > | GenerateLODMeshesTool.h | ||
| Previews | TArray< TObjectPtr< UMeshOpPreviewWithBackgroundCompute > > | GenerateLODMeshesTool.h | ||
| SimplifyProperties | TObjectPtr< UGenerateLODMeshesToolProperties > | GenerateLODMeshesTool.h | ||
| WorldBounds | UE::Geometry::FAxisAlignedBox3d | GenerateLODMeshesTool.h |
Functions
Public
Overridden from USingleSelectionMeshEditingTool
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void OnShutdown
(
EToolShutdownType ShutdownType |
GenerateLODMeshesTool.h |
Overridden from UInteractiveTool
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool CanAccept() |
GenerateLODMeshesTool.h | ||
virtual bool HasAccept() |
GenerateLODMeshesTool.h | ||
virtual bool HasCancel() |
GenerateLODMeshesTool.h | ||
virtual void OnTick
(
float DeltaTime |
GenerateLODMeshesTool.h | ||
virtual void Render
(
IToolsContextRenderAPI* RenderAPI |
GenerateLODMeshesTool.h | ||
virtual void Setup() |
GenerateLODMeshesTool.h |