| AtlasSize |
EHairCardAtlasSize |
Size of hair card texture atlases. |
BuildCardsSettingsNode.h |
- EditAnywhere
- AdvancedDisplay
- Category="Texture Rendering"
|
| bGenerateGeometryForAllGroups |
bool |
Generate geometry for all groom groups on group 0. |
BuildCardsSettingsNode.h |
- EditAnywhere
- AdvancedDisplay
- Category="Cards Generation"
- Meta=(AllowPrivateAccess)
|
| bReduceCardsFromPreviousLOD |
bool |
Use previous LOD generated cards and textures but reduce triangle count and flyaways. |
BuildCardsSettingsNode.h |
- EditAnywhere
- AdvancedDisplay
- Category="Cards Generation"
|
| bUseGroomAssetStrandWidth |
bool |
Use strand width. |
BuildCardsSettingsNode.h |
- EditAnywhere
- AdvancedDisplay
- Category="Texture Rendering"
|
| bUseReservedSpaceFromPreviousLOD |
bool |
Place new card textures in reserved space from previous LOD. |
BuildCardsSettingsNode.h |
- EditAnywhere
- AdvancedDisplay
- Category="Texture Rendering"
|
| RandomSeed |
int32 |
Seed value for pseudo-random number generation (set to a specific value for repeatable results) |
BuildCardsSettingsNode.h |
- EditAnywhere
- AdvancedDisplay
- Category="Cards Generation"
- Meta=(ClampMin="0", ClampMax="10000")
|
| ReserveTextureSpaceLOD |
int32 |
Percentage of texture atlas space to reserve for higher LODs. |
BuildCardsSettingsNode.h |
- EditAnywhere
- AdvancedDisplay
- Category="Texture Rendering"
- Meta=(ClampMin="0", ClampMax="75")
|