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API > API/Plugins > API/Plugins/HairCardGeneratorDataflow
| Name | FGroomAdvancedFilterSettings |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/HairCardGenerator/Source/HairCardGeneratorDataflow/Public/BuildCardsSettingsNode.h |
| Include Path | #include "BuildCardsSettingsNode.h" |
Syntax
USTRUCT ()
struct FGroomAdvancedFilterSettings
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bUseAdaptiveSubdivision | bool | Use adaptive subdivision when generating card geometry. | BuildCardsSettingsNode.h |
|
| bUseMultiCardClumps | bool | Generate multiple cards (3) per strand clump to give the appearance of volume. | BuildCardsSettingsNode.h |
|
| MaxVerticalSegmentsPerCard | int32 | Maximum number of segments along each card (aligned with the strands), ignored for adaptive subdivision. | BuildCardsSettingsNode.h |
|
| StrandWidthScalingFactor | float | Scaling factor mapping strand-width to pixel-size for coverage texture. | BuildCardsSettingsNode.h |
|
| UseOptimizedCompressionFactor | bool | Compress textures along strand direction to save vertical redolution, if strands are all moving in nearly the same direction | BuildCardsSettingsNode.h |
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