| bUseAdaptiveSubdivision |
bool |
Use adaptive subdivision when generating card geometry. |
BuildCardsSettingsNode.h |
- EditAnywhere
- AdvancedDisplay
- Category="Cards Filter"
|
| bUseMultiCardClumps |
bool |
Generate multiple cards (3) per strand clump to give the appearance of volume. |
BuildCardsSettingsNode.h |
- EditAnywhere
- AdvancedDisplay
- Category="Cards Filter"
|
| MaxVerticalSegmentsPerCard |
int32 |
Maximum number of segments along each card (aligned with the strands), ignored for adaptive subdivision. |
BuildCardsSettingsNode.h |
- EditAnywhere
- AdvancedDisplay
- Category="Cards Filter"
|
| StrandWidthScalingFactor |
float |
Scaling factor mapping strand-width to pixel-size for coverage texture. |
BuildCardsSettingsNode.h |
- EditAnywhere
- AdvancedDisplay
- Category="Cards Filter"
|
| UseOptimizedCompressionFactor |
bool |
Compress textures along strand direction to save vertical redolution, if strands are all moving in nearly the same direction |
BuildCardsSettingsNode.h |
- EditAnywhere
- AdvancedDisplay
- Category="Cards Filter"
|