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API > API/Plugins > API/Plugins/HairCardGeneratorDataflow
| Name | FCardsAssetTerminalNode |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/HairCardGenerator/Source/HairCardGeneratorDataflow/Public/CardsAssetTerminalNode.h |
| Include Path | #include "CardsAssetTerminalNode.h" |
Syntax
USTRUCT (Meta=(Experimental, DataflowGroom, DataflowTerminal))
struct FCardsAssetTerminalNode : public FDataflowTerminalNode
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → FDataflowNode → FDataflowTerminalNode → FCardsAssetTerminalNode
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CardsSettings | TArray< FGroomCardsSettings > | Generator settings to be used | CardsAssetTerminalNode.h |
|
| Collection | FManagedArrayCollection | CardsAssetTerminalNode.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
DATAFLOW_NODE_DEFINE_INTERNAL
(
FCardsAssetTerminalNode, |
CardsAssetTerminalNode.h |
Overridden from FDataflowTerminalNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void SetAssetValue
(
TObjectPtr< UObject > Asset, |
CardsAssetTerminalNode.h |
Overridden from FDataflowNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Evaluate
(
UE::Dataflow::FContext& Context, |
CardsAssetTerminalNode.h |