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API > API/Plugins > API/Plugins/HairCardGeneratorDataflow
Build the cards generation settings
| Name | FBuildCardsSettingsNode |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/HairCardGenerator/Source/HairCardGeneratorDataflow/Public/BuildCardsSettingsNode.h |
| Include Path | #include "BuildCardsSettingsNode.h" |
Syntax
USTRUCT (Meta=(Experimental, DataflowGroom))
struct FBuildCardsSettingsNode : public FDataflowNode
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → FDataflowNode → FBuildCardsSettingsNode
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CardsSettings | TArray< FGroomCardsSettings > | Generator cards settings to be built | BuildCardsSettingsNode.h |
|
| Collection | FManagedArrayCollection | Managed array collection to be used to store datas | BuildCardsSettingsNode.h |
|
| FilterSettings | TArray< FGroomFilterSettings > | List of filter setings to override | BuildCardsSettingsNode.h |
|
| GroomAsset | TObjectPtr< UGroomAsset > | Groom asset to build the cards settings from | BuildCardsSettingsNode.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
DATAFLOW_NODE_DEFINE_INTERNAL
(
FBuildCardsSettingsNode, |
BuildCardsSettingsNode.h |
Overridden from FDataflowNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Evaluate
(
UE::Dataflow::FContext& Context, |
BuildCardsSettingsNode.h |