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Unreal Engine C++ API Reference > Plugins > HTNPlanner
Inheritance Hierarchy
- FHTNExecutableAction
- FHTNPrimitiveTask
References
Module | HTNPlanner |
Header | /Engine/Plugins/AI/HTNPlanner/Source/HTNPlanner/Public/HTNDomain.h |
Include | #include "HTNDomain.h" |
Syntax
struct FHTNExecutableAction
Variables
Type | Name | Description | |
---|---|---|---|
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FHTNPolicy::FActionID | ActionID | Operation ID (Move, Attack, Use, ...) |
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FHTNPolicy::FActionParameter | Parameter | Operand ID (Enemy, Table, CoverLocation, ...) |
Constructors
Type | Name | Description | |
---|---|---|---|
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Operators
Type | Name | Description | |
---|---|---|---|
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bool | operator==
(
const FHTNExecutableAction& Other |